Probability and Statistics

Understanding likelihood, data analysis, and interpretation.

Introduction

Probability is the measure of how likely an event is to occur. It helps us quantify uncertainty.

Statistics is the science of collecting, analyzing, interpreting, presenting, and organizing data. It helps us make sense of information and draw conclusions.

Probability

Probability is expressed as a number between 0 and 1 (inclusive). This can also be shown as a percentage (0% to 100%) or a fraction.

The Probability Scale

We can visualize this on a scale:

Impossible0 (0%)
Unlikelye.g., 0.25 (25%)
Even Chance0.5 (50%)
Likelye.g., 0.75 (75%)
Certain1 (100%)

Calculating Simple Probability

The basic formula for the probability of a single event is:

P(Event) = Number of Favourable OutcomesTotal Number of Possible Outcomes

Interactive: Simple Probability Calculator

Enter the number of ways an event can happen (favourable outcomes) and the total number of possible outcomes.

Result: ?

Example: Rolling a Dice

What is the probability of rolling a 4 on a standard six-sided die?

Workings:

1. Number of favourable outcomes (rolling a 4): 1

2. Total number of possible outcomes (numbers 1, 2, 3, 4, 5, 6): 6

3. P(Rolling a 4) = 16.

Answer: 16 (This is unlikely. As a decimal, it's approx. 0.167 or 16.7%)

Example: Picking a Marble

A bag contains 3 red marbles, 5 blue marbles, and 2 green marbles. What is the probability of picking a blue marble?

Workings:

1. Number of favourable outcomes (picking a blue marble): 5

2. Total number of possible outcomes (total marbles): 3 + 5 + 2 = 10

3. P(Picking a blue marble) = 510.

4. Simplify the fraction: 510 = 12.

Answer: 12 (This is an even chance. As a decimal, it's 0.5 or 50%)

The Complement Rule (Probability of an Event NOT Happening)

If you know the probability of an event happening, you can find the probability of it not happening.

P(Not Event) = 1 - P(Event)

Example: Not Raining

If the probability of rain tomorrow is 0.3 (or 30%), what is the probability it will not rain?

Workings:

1. P(Rain) = 0.3

2. P(Not Rain) = 1 - P(Rain) = 1 - 0.3 = 0.7

Answer: 0.7 (or 70%)

Mutually Exclusive Events

Events are mutually exclusive if they cannot happen at the same time. For example, when rolling a die once, you cannot roll both a 2 and a 3 simultaneously.

To find the probability of either one event or another mutually exclusive event happening, you add their individual probabilities:

P(A or B) = P(A) + P(B)

Example: Rolling a 2 or a 3

What is the probability of rolling a 2 or a 3 on a standard six-sided die?

Workings:

1. P(Rolling a 2) = 16

2. P(Rolling a 3) = 16

3. These events are mutually exclusive.

4. P(Rolling a 2 or a 3) = P(Rolling a 2) + P(Rolling a 3) = 16 + 16 = 26

5. Simplify: 26 = 13

Answer: 13

Independent Events

Events are independent if the outcome of one event does not affect the outcome of the other. For example, flipping a coin twice; the result of the first flip doesn't change the probabilities for the second flip.

To find the probability of two independent events both happening, you multiply their individual probabilities:

P(A and B) = P(A) × P(B)

Example: Two Heads in a Row

What is the probability of flipping a coin twice and getting a Head on both flips?

Workings:

1. P(Head on first flip) = 12

2. P(Head on second flip) = 12 (The flips are independent)

3. P(Head and then Head) = P(Head on first) × P(Head on second) = 12 × 12 = 14

Answer: 14

Expected Frequency

Expected frequency tells us how many times we expect an event to occur if we repeat an experiment many times. It's calculated as:

Expected Frequency = Probability of Event × Number of Trials

Interactive: Expected Frequency Calculator

Enter the probability of an event (as a fraction or decimal) and the number of trials.

Result: ?

Example: Expected Number of Sixes

If you roll a fair six-sided die 60 times, how many times would you expect to roll a 6?

Workings:

1. Probability of rolling a 6, P(6) = 16

2. Number of trials = 60

3. Expected number of sixes = P(6) × Number of trials = 16 × 60

4. Calculation: (1/6) * 60 = 60/6 = 10

Answer: You would expect to roll a 6 about 10 times.

Experimental Probability (Relative Frequency)

Sometimes we can't calculate theoretical probability easily. Instead, we can perform an experiment many times and use the results to estimate the probability. This is called experimental probability or relative frequency.

Relative Frequency = Number of Times Event OccursTotal Number of Trials

The more trials you conduct, the closer your experimental probability is likely to be to the theoretical probability.

Interactive: Experimental Probability Calculator

Enter the number of times an event occurred and the total number of trials.

Result: ?

Example: Drawing Pin Experiment

A drawing pin is dropped 100 times. It lands 'point up' 35 times. What is the experimental probability of it landing 'point up'?

Workings:

1. Number of times event occurs (lands 'point up'): 35

2. Total number of trials: 100

3. Experimental P(Point Up) = 35100

4. Simplify: 35100 = 720 (or 0.35 or 35%)

Answer: The experimental probability of the pin landing 'point up' is 720.

Statistics

Statistics helps us to summarize and understand sets of data. Common measures include averages and the range.

Averages

Averages give us a typical value for a set of data. There are three main types:

Range

The Range measures the spread of the data. It is calculated as:

Range = Highest Value - Lowest Value

Interactive: Averages & Range Calculator

Enter a list of numbers separated by commas (e.g., 5, 10, 7, 6).

Mean: ?

Median: ?

Mode: ?

Range: ?

Example: Calculating Mean, Median, Mode, and Range

Consider the following data set (e.g., test scores): 7, 5, 10, 7, 6

Workings:

1. Order the data: 5, 6, 7, 7, 10

2. Mean:

Sum of values = 5 + 6 + 7 + 7 + 10 = 35

Number of values = 5

Mean = 35 ÷ 5 = 7

3. Median:

The middle value in the ordered set (5, 6, 7, 7, 10) is 7.

Median = 7

4. Mode:

The value that appears most often is 7 (it appears twice).

Mode = 7

5. Range:

Highest value = 10

Lowest value = 5

Range = 10 - 5 = 5

Answers: Mean = 7, Median = 7, Mode = 7, Range = 5.

Charts and Graphs

Charts and graphs are visual ways to represent data, making it easier to see patterns, trends, and comparisons.

Common types you might encounter include:

(Note: A dedicated "Charts" page will cover these in more detail with examples and interpretation.)

Quick Quiz

1. If an event is impossible, what is its probability?

Answer: 0

2. What is the mode of the data set: 2, 3, 3, 4, 5, 5, 5, 6?

Answer: 5

Explanation:

The number 5 appears most frequently (3 times).

3. A coin is flipped. What is the probability of getting a 'Head'? (Answer as a fraction)

Answer: 12

Explanation:

There are 2 possible outcomes (Head, Tail), and 1 favourable outcome (Head).

4. Find the range of the data set: 12, 5, 20, 8, 15.

Answer: 15

Workings:

Highest value = 20. Lowest value = 5. Range = 20 - 5 = 15.

5. The probability of a train being late is 15. What is the probability it is not late?

Answer: 45

Workings:

P(Not Late) = 1 - P(Late) = 1 - 15 = 55 - 15 = 45.

Key Takeaways